Terrain Generation & Animation
Created with C++, HLSL and DX11, this project is a demonstration of my knowledge of graphical techniques, terrain generation, skinning, and animation.
3rd Year, 2nd Semester Assignment for Advanced Graphics and Real-Time Rendering.
Grade received: 1st
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Ray-Tracing & Low-Level Optimisation
Keyframe animation driven ray-tracing application for Windows and Linux. Used to demonstrate platform dependent/independent optimisation techniques.
3rd Year, 1st Semester Assignment for Low-Level Games Programming.
Grade received: 1st
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